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Lightwave
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Wednesday, 10 June 2009 16:10 |
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After a long wait, FPrime 3.5 has been released. Includes support for
more nodes, surface and object selection within the Interactive
Previewer, speed improvements, the new light types in LightWave 9.6 and
now previews HyperVoxels!
All in all, a fantastic FREE update for all 3.0 owners.
Way to go Worley!
http://www.worley.com
New Features
- Free update for owners of FPrime 3.
- Support for Mac UB.
- Support for HyperVoxels in interactive preview mode (requires LW 9.6)
- Support
for LW's new custom light types (requires LW 9.6). FPrime now renders
Dome, Spherical and Photometric lights in both interactive and render
modes. 4th party light types may work but are not officially supported.
- Support
for Unpremultiplied RGB output in FPrime Render mode. Alpha Format must
be set to Umpremultiply Alpha in the Render Globals->Output panel.
- Many efficiency improvements, especially for 4 and 8 core rendering.
- Support
for surface and object picking in the FPrime Preview window.(requires
LW 9.5 or greater). Left click a pixel to select a surface. Use middle
button to select objects. An additional XRAY option is enabled by holding down the shift key while clicking. This allows you to select the surface or object behind the surface or object that you clicked on.
- Improved
Node support for latest versions of LW. The LW SDK does not support
Precomputed Nodes for 3rd party renderers, so FPrime cannot support
Fast Skin, Occlusion II, Sigma 2, SSS or SSS 2 nodes.
Known LightWave Issues
- LightWave
UB has severe efficiency problems during multithreaded SDK queries.
Because of this, FPrime UB currently supports only 2 cores on Mac UB.
Newtek is working on this issue now for the next update to LW 9.6.
- LW does not emit notifications for non-numeric
values in HyperVoxels panels. This means that many changes to HV
settings will require pressing the FPrime refresh button in order for
the changes to be seen in FPrime.
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