Lightwave 9.6 released

NewTek announced that the fifth free update to LightWave v9, for Windows 32-/64-bit and Mac OS X CFM and UB will be available. This new release offers a huge boost to stability with over 625 issues corrected and feature requests implemented, along with parity between the Windows and Mac OS X versions.

Among the new benefits LightWave v9.6 offers artists are:

  • FiberFX Cloning - Provides the ability to place multiple instances of hair on the same object
  • Layout Snapping - Allows the quick connection of one item to another, saving time and additional steps
  • Ray Cutoff - Enables artists to decide at what point to stop further ray bounces when rendering a scene with a great deal of reflections, refractions and transparency, saving significant project time
  • New and Improved Buffers for Export - Enables multi-pass pipeline users to output more buffers (layers) in high dynamic range, rather than be limited to 8 bpc (bits per channel), for greater flexibility
  • Multi-Threaded Pixel Filters - Provides faster rendering for projects that integrate pixel filters
  • Depth Buffer Normalizing - Allows 3D scene elements exported into film or video footage to automatically blend properly, even if moving relative to one another
  • Open to Other Render Engines - Other rendering engines conforming to the LightWave v9.6 SDK can be used directly from within the LightWave interface
  • Three New Nodes
    • Car Paint: Greatly eases the creation of a complex polished surface
    • Flake: A procedural texture based upon the flakes often seen in car paint
    • Curve: Allows the creation of complex gradients
  • Drag and Drop - Allows an icon of an object or scene to be directly dropped into the Modeler or Layout window to load
A special "Thank You" goes out to one of the programmers : Antti worked on the rendering and sped them up by a further 40 to 60% compared to 9.5 !!  That's just amazing.