Lightwave 9.6 released
20 January 2009
Posted in
Lightwave
NewTek announced that the fifth free update to LightWave
v9, for Windows 32-/64-bit and Mac OS X CFM and UB will be available. This new release offers a huge boost
to stability with over 625 issues corrected and feature requests
implemented, along with parity between the Windows and Mac OS X
versions.
Among the new benefits LightWave v9.6 offers artists are:
- FiberFX Cloning - Provides the ability to place multiple instances of hair on the same object
- Layout Snapping - Allows the quick connection of one item to another, saving time and additional steps
- Ray Cutoff - Enables artists to decide at what point to stop further ray bounces when rendering a scene with a great deal of reflections, refractions and transparency, saving significant project time
- New and Improved Buffers for Export - Enables multi-pass pipeline users to output more buffers (layers) in high dynamic range, rather than be limited to 8 bpc (bits per channel), for greater flexibility
- Multi-Threaded Pixel Filters - Provides faster rendering for projects that integrate pixel filters
- Depth Buffer Normalizing - Allows 3D scene elements exported into film or video footage to automatically blend properly, even if moving relative to one another
- Open to Other Render Engines - Other rendering engines conforming to the LightWave v9.6 SDK can be used directly from within the LightWave interface
- Three New Nodes
- Car Paint: Greatly eases the creation of a complex polished surface
- Flake: A procedural texture based upon the flakes often seen in car paint
- Curve: Allows the creation of complex gradients
- Drag and Drop - Allows an icon of an object or scene to be directly dropped into the Modeler or Layout window to load
A special "Thank You" goes out to one of the programmers : Antti worked on the rendering and sped them up by a further 40 to 60% compared to 9.5 !! That's just amazing.